﻿using Minecraft.Model.Backpack;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Minecraft.Model.ReqResp
{
	/// <summary>
	/// 家具拆除响应实体
	/// </summary>
	[Serializable]
	public class FurnitureOutputRemoveResp : BaseResp
	{
		/// <summary>
		/// 家具Id
		/// </summary>
		public string furnitureId;
		/// <summary>
		/// 家具itemId
		/// </summary>
		public string itemId;
		/// <summary>
		/// 家具位置坐标
		/// </summary>
		public Point3 point3;
		/// <summary>
		/// 家具类型
		/// </summary>
		public EnumFurnitureType enumFurnitureType;
		/// <summary>
		/// 产出家具移除后产生新包裹中的物品列表信息
		/// </summary>
		public List<BackpackCellInfo> dismantleFurnitureOutputGoodsList;
		/// <summary>
		/// 掉落id
		/// </summary>
		public int DropId;
	}
}
